本站推荐使用:QQ旋风下载,迅雷下载

v

您的位置: 联合资源分享资料电子图书 → 资料信息

麻省理工出版社丛书

麻省理工出版社丛书_图片预览

中文名: 麻省理工出版社丛书原名: MIT Press eBooks版本: 更新中。。。地区: 美国简介:
1 MIT Encyclopedia Of The Cognitive Sciences
认知科学(cognitive sciences)究竟都包括哪些内容,各家各派,看法不一,甚至同一学者的看法也可能是在不断发展,不过一般的趋势是在不断扩大。美国麻州理工学院一直是认知科学的一个发展据点,他们前些时候出了一本认知科学百科全书The MIT Encyclopedia of Cognitive Sciences (1999),我们可以浏览一下它的内容,这可以代表现今多数学者的意见。这本书是按组成认知科学基础的6个部分进行介绍的,这6部分的标题分别是:哲学;心理学;神经科学;计算智能(Computational Intelligence);语言学和语言;文化、认知和进化。
2 Concepts Techniques and.Models of Computer Programming
mozart-oz语言是Universität des Saarlandes、Swedish Institute of Computer Science、Université catholique de Louvain等联合开发的新一代计算机语言,语言本身有haskell,lisp,prolog,c,perl,java等的影子。这个语言,已经有近20年的历史,已经非常成熟了,自带的文档比较齐全,MIT的《Concepts Techniques and.Models of Computer Programming》就是以这门语言来讲解程序设计技术和模式的。
3 How to Design Programs - An Introduction to Programming and Computing
摘自MIT Press 的官方介绍:This introduction to programming places computer science in the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills--critical reading, analytical thinking, creative synthesis, and attention to detail--that are important for everyone, not just future computer programmers.
The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.
4 Introduction to Algorithms
本书自第一版出版以来,已经成为世界范围内广泛使用的大学教材和专业人员的标准参考手册。本书全面论述了算法的内容,从一定深度上涵盖了算法的诸多方面,同时其讲授和分析方法又兼顾了各个层次读者的接受能力。各章内容自成体系,可作为独立单元学习。所有算法都用英文和伪码描述,使具备初步编程经验的人也可读懂。全书讲解通俗易懂,且不失深度和数学上的严谨性。第二版增加了新的章节,如算法作用、概率分析与随机算法、线性编程等,几乎对第一版的各个部分都作了大量修订。
更多资料请参阅allanyang发布的“《麻省理工学院-算法导论》(MIT - Introduction to Algorithms)”:http://lib.VeryCD.com/2006/03/02/0000092463.html
5 Multiagent Systems - A Modern Approach to Distributed Artificial Intelligence
摘自MIT Press 的官方介绍:This is the first comprehensive introduction to multiagent systems and contemporary distributed artificial intelligence that is suitable as a textbook. The book provides detailed coverage of basic topics as well as several closely related ones.
Unlike traditional textbooks, the book brings together many leading experts, guaranteeing a broad and diverse base of knowledge and expertise. It emphasizes aspects of both theory and application, and provides many illustrations and examples. Also included are thought-provoking exercises of varying degrees of difficulty and a twenty-page glossary of terms found in the study of agents, multiagent systems, and distributed artificial intelligence.
The book can be used for teaching as well as self-study, and is designed to meet the needs of both researchers and practitioners. In view of the interdisciplinary nature of the field, it will be a useful reference not only for computer scientists and engineers, but for social scientists and management and organization scientists as well.
6 Types and Programming Languages(ML, Functional Languages)
摘自本书的前言:The study of type systems—and of programming languages from a type-theoretic perspective—has become an energetic field with major applications in software engineering, language design, high-performance compiler implementation, and security. This text offers a comprehensive introduction to the fundamental definitions, results, and techniques in the area.
7 The Theory of Learning in Games
在经济学中,绝大多数的非合作博弈理论集中研究博弈中的均衡问题,尤其是纳什均衡及其精炼。对均衡什么时候出现以及为什么均衡会出现,传统解释是,均衡是在博弈的规则、参与人的理性以及参与人的支付函数都是共同知识的情况下,由参与人的分析和自省所得出的结果。不论是在概念上还是在实证上,这个理论都存在许多问题。  在《博弈学习理论》一书中,朱·弗登伯格和戴维·K·莱文提出了另一种解释:均衡是并非完全理性的参与人随时间的推移寻求最优化这一过程的长期结果。他们研究的模型为均衡理论提供了基础,并为经济学家评价和改进传统的均衡概念提供了有用的方法。
8 Rules of Play Game Design Fundamentals
摘自MIT Press 的官方介绍:As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..
Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Katie Salen is a game designer, interactive designer, animator, and Director of Graduate Studies in Design and Technology, Parsons School of Design. She has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and School of Visual Arts.
Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.
9 A History of Modern Computing - Second Edition
摘自MIT Press 的官方介绍:This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux.
Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer s internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.
Paul E. Ceruzzi is Curator of Aerospace Electronics and Computing at the National Air and Space Museum.
10 Organizing Business Knowledge - The MIT Process Handbook(2003)
摘自MIT Press 的官方介绍:The vision of the MIT Process Handbook Project is the creation of a systematic and powerful method of organizing and sharing business knowledge. Organizing Business Knowledge: The MIT Process Handbook presents the key findings of a multidisciplinary research group at MIT’s Sloan School of Management that has worked for over a decade to lay the foundation for just such a comprehensive system. It does so by focusing on the process itself. The book proposes a set of fundamental concepts to guide analysis and a classification framework for organizing knowledge, and describes the publicly available online knowledge base developed by the project, which includes a set of representative templates and specific case examples as well as a set of software tools for organizing and sharing knowledge.
Organizing Business Knowledge: The MIT Process Handbook includes twenty-one papers, some previously published and some appearing for the first time, that have come out of this decade-long project. Together, they form a comprehensive and coherent vision of the future of knowledge organization. The Handbook is organized into five parts: an introduction and overview; the presentation of a theory of process representation; Contents of the Process Repository ; Process Repository Uses, which gives examples from both research and practice; and a conclusion, which maps the progress so far and the challenges ahead.
Thomas W. Malone is Patrick J. McGovern Professor of Information Systems at the MIT Sloan School of Management.
Kevin Crowson is Associate Professor of Information Studies at Syracuse University School of Information Studies.
George A. Herman is on the research staff at the Center for Coordination Science, and Managing Editor of the Process Handbook.
11 The Handbook of Brain Theory and Neural Networks - 2nd Edition
摘自MIT Press 的官方介绍:In hundreds of articles by experts from around the world, and in overviews and road maps prepared by the editor, The Handbook of Brain Theory and Neural Networks charts the immense progress made in recent years in many specific areas related to two great questions: How does the brain work? and How can we build intelligent machines?
While many books have appeared on limited aspects of one subfield or another of brain theory and neural networks, the Handbook covers the entire sweep of topics -- from detailed models of single neurons, analyses of a wide variety of biological neural networks, and connectionist studies of psychology and language, to mathematical analyses of a variety of abstract neural networks, and technological applications of adaptive, artificial neural networks.
The excitement, and the frustration, of these topics is that they span such a broad range of disciplines including mathematics, statistical physics and chemistry, neurology and neurobiology, and computer science and electrical engineering as well as cognitive psychology, artificial intelligence, and philosophy. Thus, much effort has gone into making the Handbook accessible to readers with varied backgrounds while still providing a clear view of much of the recent, specialized research in specific topics.
The heart of the book, part III, comprises of 267 original articles by leaders in the various fields, arranged alphabetically by title. Parts I and II, written by the editor, are designed to help readers orient themselves to this vast range of material. Part I, Background, introduces several basic neural models, explains how the present study of brain theory and neural networks integrates brain theory, artificial intelligence, and cognitive psychology, and provides a tutorial on the concepts essential for understanding neural networks as dynamic, adaptive systems. Part II, Road Maps, provides entry into the many articles of part III through an introductory Meta-Map and twenty-three road maps, each of which tours all the Part III articles on the chosen theme.
Michael A. Arbib is University Professor; Fletcher Jones Professor of Computer Science; and Professor of Neuroscience, Biomedical Engineering, Electrical Engineering, and Psychology at the University of Southern California.
我会陆续把我电脑里的其他的MIT书籍发布完,希望对需要的朋友有所帮助。有些文件的质量不是很好,请大家多多包涵,不过东西还是非常有价值的。
本资源已杀毒。
杀毒软件:kaspersky anti-virus personal 5.0.391 更新时间:2006-07-25 22:49:47
共享服务器:DonkeyServer No2
昵称:[CHN][VeryCD]mafia_x
共享时间:白天工作日时间,夜间不定时供源。
用户名:                    已输入:0/128 字符
内 容:
  验证码:
·上一书籍:高腔山歌-花儿美
·下一书籍:乐宝宝:古典新幻想
* 如果您下载《麻省理工出版社丛书》发现下载链接错误,请点击报告错误谢谢!
* 本站采用P2P技术,下载《麻省理工出版社丛书》的人越多速度越快。
* 为了达到最快的下载速度,推荐使用 电驴迅雷QQ旋风等下载软件下载本站资源。
* 站内提供的所有资源均收集自互联网,本站不参与《麻省理工出版社丛书》的资源制作。
* 本站若侵犯了您的版权利益, 敬请来信通知我们!
关于本站 | 网站帮助 | 广告合作 | 网站声明 | 联系我们 | 网站地图

Copyright © 2012 - 2013 Uniow.Com
联合资源分享 - 让分享变得更简单!
ICP备案编号:蜀ICP备13007150号

官方QQ群:314822859